Call of Duty 5: World at War Call of Duty: World at War is a first-person shooter video game under development by Treyarch to be published by Activision for the PlayStation 3, Wii, Xbox 360, and on Windows. It is the fifth installment in the Call of Duty video game series, excluding expansion packs. It is scheduled to ship November 11, 2008. The game is set in the Pacific theater and Eastern front of World War II. As with Call of Duty 4: Modern Warfare people will soon be able to vote on the official box art for World at War. Gameplay Call of Duty: World at War will feature a more mature theme than previous installments in the series. Swimming elements will be introduced to the series for the first time in single player and multiplayer. While in water, the player cannot sprint and will only move at half speed. Flamethrowers, first introduced in Call of Duty: United Offensive, will be reintroduced with new flammable environments. The game will be slightly more open-ended than previous games in the series, as there will be multiple ways to complete missions. Multiplayer World at War will feature cooperative gameplay (four players via split-screen (on consoles) or four players online) for the first time in the franchise. Cooperative multiplayer on the Wii will allow for multiple players to play on one screen, with gameplay sients within multiplayer. It will also use a perk system similar to Infinity Ward's Call of Duty 4. Activision has confirmed the presence of vehicles in multiplayer. Multiplayer games will also have destructible environments that will break down when you shoot them or explode when drop a grenade near them. Plot The story mode features two campaigns, the United States Marine Corps battling the Japanese Imperial Army in the Pacific, and the Soviet Red Army on the European Eastern Front towards the end of the war. One part of a level entitled Makin Raid shows an Allied prisoner of war being tortured by the Japanese before having his throat slit by a katana. The player's character witnesses this scene and is later rescued by U.S. Marines who liberate the camp. Two other levels were revealed by IGN: one involves the player using the machine guns on a PBY Catalina to attack a Japanese naval fleet, and the other shows the beginning of the Russian campaign. In that level, the player and a Russian sniper attack German troops under the cover of a bombing raid. Development A firefight in the streets of Berlin. World at War will have a two-year development cycle, double that of Treyarch's previous title, Call of Duty 3. The game will be powered by an enhanced version of Infinity Ward's Call of Duty 4: Modern Warfare engine - improvements have been made to the physics model. Environments are now more destructible and can be set on fire with the flamethrower (which features propagating fire). Bullets can also cut holes in thin wood, making a gap big enough for the player to climb through. A full-sized replica PBY Catalina was constructed for motion capture use. About Last year's Call of Duty 4: Modern Warfare was more than just a great game. It took a series that made a name for itself under the rich tapestry of World War II and pushed it some 60 years into the future. The end result was a game that used the latest advances in weaponry, in a setting influenced by some of today's most tense conflicts, to produce an experience both stirring and refreshing. Since then, the big question on everyone's mind has been this: What will they do with the fifth Call of Duty? The answer, we know now, is a return to World War II. But rather than a step backward, Call of Duty: World at War is shaping up to be a unique take on this familiar timeline. With part of the campaign set in the often-overlooked Pacific theatre and plenty of inspiration drawn from Modern Warfare--both technical and creative--developer Treyarch is aiming to prove there's still life left in the World War II shooter. The most immediately apparent of the inspirations drawn from Modern Warfare is the mature, at times brutal form of storytelling. World at War begins with your character tied up in a hut on the beach of the Makin Atoll. A Japanese officer stands in front of you, demanding information from a fellow marine. An uncooperative spit to the face later, the officer puts his lit cigarette out on the face of this bound soldier and uses a knife to put a particularly bloody end to his suffering. But before you meet with a similar fate, backup arrives and you stage your escape. Pistol in hand, you're ready to begin World at War's first level. After the first few minutes of fighting on the Makin beach, which offers some impressive visuals of exploding huts and moonlit ocean water, the squad of marines makes its way into the unknown of a nearby jungle. This is where the similarity to previous Call of Duty gains begins to wane. One of Treyarch's biggest areas of focus with the new Pacific setting is to portray the Imperial Japanese as soldiers very much unlike the Germans, the foils that have long served as the only enemies in the series. Rather than the obvious change in appearance and language, Treyarch has given the Japanese a starkly different set of tactics for you to deal with. Under the Bushido code, the Imperial Japanese fight with more of a focus on guerilla warfare. The first example of this is after your group has trekked through the dark jungle, past a collection of dead bodies. But in actuality, these Japanese soldiers are only pretending to be dead; they quickly pop up and attack your squad from behind. Another example of this take no prisoners tactical style in the first level includes Japanese snipers intentionally wounding a soldier so others come rushing to his aid, then taking out the group while they're distracted. One of the tools you're given to combat these guerilla tactics is the use of fire-based weaponry, a trick displayed in the next level we were shown. Enemy soldiers often hide in the tall grass and dense foliage, even going so far as to climb up into trees for the perfect sniping opportunity. In this second level, the US marines are charging through more open terrain, this time during daylight hours. But despite the openness, patches of tall grass and palm trees dot the path to your goal. When your squad happens upon these areas of potential concern, you'll need to take a flame thrower and douse the greenery with blazing fire. Sometimes nothing is there, but occasionally you'll see charred enemies pop up from the grass, frantically waving and firing their guns with each last bit of life. Likewise, shooting fire at a tree might result in seeing a body fall from the branches, dangling from the rope he'd previously tied to his ankle as a safety harness. Visually, this new form of weaponry really shows off some of the enhancements made to the impressive Call of Duty 4: Modern Warfare engine being used in World at War. Modern Warfare's engine was already known for its beauty and brains under the hood, displaying stunning visuals while accurately rendering the effects of ballistics traveling through myriad surface materials. But now there's an element of environmental destruction added to the mix. When torching grass, you'll see the fire slowly chew away the lush vegetation as the ground blackens beneath it. The rope keeping a dead body tied to a tree can be shot away. Planks making up the walls of beachside huts can be sawed away with bullets. And to add to all of this, Treyarch has taken it upon itself to give you the ability to swim, producing even more physics-related trickery like ripples from grenade explosions and bullets refracting when they strike the surface of the water. This overarching goal of creating an altogether different World War II experience will carry over into multiplayer, as World at War will introduce a series first with co-op play. You'll be able to team up with friends with four-player online or two-player local connections. Treyarch is focusing on a natural stepping up in difficulty to compensate for the additional number of players. More than just increasing the hit points of enemies, the developer is working on ways to increase the size of battles and quality of enemy AI to provide a more challenging experience for your team of four. One of the big concerns we came away with is how it'll handle the dramatic, scripted moments that have become a series hallmark. It seemed to us like the teammate out in front would trigger these cinematic moments (planes crashing into view, enemies bursting out from hiding, and the like), while those dawdling behind would lose out on the Hollywood action. Treyarch, for its part, says this is a big area of focus in its testing process and it aims to have a solution when the game is released. Competitive multiplayer, meanwhile, looks to be a bit more familiar. The system of persistent leveling and character perks used in Modern Warfare has been borrowed and enhanced with a number of new upgrades, like a flak jacket that helps protect you from grenade blasts. But not everything is strictly influenced by Modern Warfare. New to this game will be a squad system (a smaller group within the normal team) where spawns are highly influenced by where your squadmates are and cooperation is encouraged through a squad-only waypoint system. Vehicles will also make a return, though not the swift motorcycles and jeeps seen in Call of Duty 3. This time around the vehicle focus is on heavy-duty machinery like tanks and trucks. If Treyarch is able to pull off forming a cohesive experience out of all these elements and influences, the multiplayer experience should be quite the competitive powerhouse. While many shooter fans are understandably burned out on the World War II setting, the Pacific theatre section of the storyline is looking like an intriguing invitation back to the 1940s thanks to a palpable feeling of tension provided by the new focus on guerilla tactics. And the fact that they've adopted the wildly popular perk system from Modern Warfare's multiplayer system certainly doesn't hurt, either. We're looking forward to seeing how the rest of the campaign compares with the Pacific half. You can expect to see details on that front shortly. Call of Duty: World at War is scheduled for release later this year. lol sorry about the big post....copied it from wikipedia is there like a place on PA where i can upload the torrent? if not i'll up it here... 35 seeds and 4538 leechers atm
*该版本为破解版。 *解压缩游戏包,推荐用Daemon Tool最新版载入镜像安装游戏。 *安装所需序列号:MPC8-MD8P-78P1-75DU-890F。 *安装完成后使用镜像里CRACK文件夹里的的破解补丁覆盖游戏目录里的同名文件即可进入游戏。 no idea wot that ^ says but i believe it involves using daemon tools and that serial key
The serial is used to register the game, I have a feeling that you won't be able to play online with that copy.
just 4 players online!!! thats crappy, i rather BF2142 with 64 players and a massive map nah you wont be able to go online, getting started in single player is hard enough, and if it requires online verification then everyone will have to buy a copy or wait for a single player crack.
^wots do funny bout the torrent???? i think its single player just wanted to test play the game before i buy it if u want multiplayer online u can try getting the CoD5 beta stuff. my friend has it and he says its heaps good
^ Was just hoping for some info and a demo, didn't expect someone to crack the game already onto a torrent...
some games are up for download before they are released. i used to work for Sony PR and i had access to juicy juicy promos
this game aint too bad..its a shame though that they went back to the WWII theme...i liked the modern day version much better
^ if u like the Cod4 modern warfare game, heres the torrent lol i dont...my friend sent me the torent
just want to make sure this is a directx10 game right? im thinking to install my vista back, maybe dual boot, just to play this and my other games like crysis