Not quite. It also factors in how well we use our components. Stock for stock, my card would easily win but fear managed to overclock his enough to beat me.
Well.... just saying..... there are i7's all over the place doing this test.... and i think my 4Ghz 920 w/ my ram OCed as well..... i think my GPU is the bottleneck..... DOO IT!
Progress... Heaven Benchmark v2.5 Basic FPS:38.2 Scores:962 Min FPS:23.7 Max FPS:63.6 Hardware Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011 Operating system:Windows 7 (build 7600) 64bit CPU model:Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags:2653MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model:AMD Radeon HD 6900 Series 8.831.2.0 2048Mb Settings Render:direct3d10 Mode:1680x1050 8xAA fullscreen Shaders:high Textures:high Filter:trilinear Anisotropy:4x Occlusion:enabled Refraction:enabled Volumetric:enabled Tessellation:disabled
Heaven Benchmark v2.5 Basic Scores: 930 FPS: 36.9 Min FPS: 22.1 Max FPS: 61.3 Hardware Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011 Operating system: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: AMD Radeon HD 6900 Series 8.841.0.0 2048Mb Settings Render: direct3d10 Mode: 1680x1050 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Tessellation: disabled Scores: 978 FPS: 38.8 Min FPS: 20.4 Max FPS: 91.1 Hardware Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011 Operating system: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: AMD Radeon HD 6900 Series 8.840.3.0 2048Mb Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Tessellation: normal Scores: 681 FPS: 27.0 Min FPS: 11.9 Max FPS: 70.4 Hardware Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011 Operating system: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: AMD Radeon HD 6900 Series 8.840.3.0 2048Mb Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Tessellation: extreme